Post by DANNY:] on Oct 20, 2010 10:59:50 GMT -5
So yeah, I kind of have based this on wolves, but I think its good that way
The Rules Of Air:
`Listen to Hermes!
`Obey your king!
`Respect your rank!
`Do not Kill!
`Do not steal!
`Ask Hermes for permision to mate!
`Omega's can be auto-hit and god-modded in the air lands!
Ranks;;
`King.
The King of the lands is Hermes, the god of air. He is dominant over everyone, and what he says- everyone has to listen to. The King is usally the only one able to mate, and you have to ask him to have a mate or produce offspring.
`Queen.
Gods do not usually have mates, as they are usually very busy and have little time for love, but if they decide to have a life time partner, she will become a Queen, and be just a little less dominant than him- but higher than everyone else.
Elite Status:
`Beta.
The Beta is the horse placed in second in command, this equine is usually born into the herd and is old and wise enough to make good decisions. The beta is always chosen by the King. In the absense of the King and Queen, the betas run the pack. The Betas are given the power to accept or deny new equines, they also punish wrong doers but are unable to chase Equines out of the herd, nor are the permitted to kill unless it's absolutely necessary. In the event of the Beta taking a mate the horse he/she has chosen will not be recognized as a Beta but usually holds a certain amount of authority. In rare cases the King may allow the wolf mated to the Beta to become another Beta and share the responsibility of their mate, but in normal circumstances there may only be one Beta.
`Gamma:
The Gamma horse acts as an advisor for the King and Beta, and usually hold a respected title over the rest of the herd. They may have done something very honourable to make the King choose them for this position. The Gammas are often chosen to decide punishments for minor offences, usually dealing with younger wolves. Gammas are usually wise, older horses that have proven themselves to be mature, honest and fair. The Gammas are the third to eat and are usually allowed to mate. In a herd there is usually four Gammas, two male and two female, the two pairs are usually mated but that's not always the case. The Gammas are able to accept new equines as Herd Members or deny any that they feel are a threat. They are not to demote any horses for wrong doings but rather place them as Stained Horses and confine them to the den until the King or Beta have time to deal with the problem.
The Vanguard:
The Vanguard are wolves placed in charge of each position of the guard. The Zeta, Delta, Sigma and Shaman. These horses have proven to be the best in the field they have chosen to be part of, they are mature, strong and loyal to the herd and are highly respected among the herd. These Equines are usually allowed to mate and have foals and they are allowed to eat alongside the Gammas, after the King and Beta. There may only be one Elite Guard for each field but it isn't uncommon for the Elite to choose a horse to be a sort of 'second in command' but the rank is not formal or recognized amongst the King. The Elite guard have the ability to accept new horses as herd members or deny those who they feel is a threat, they may also punish wrong doers with confinement to a den and place them as Stained Horses until the King or Beta sees to the issue.
`Zeta Warrior:
The Zeta Warrior is the horse in charge of the Warriors, they are usually larger male Equines though it isn't unheard of for females to be the Zeta. The Zeta is responsible for training Warrior Novies and plan attacks when needed.
`Delta Hunter:
The Delta hunter is the horse put in charge of the main hunting party. The Delta has proven they are the fastest and most skilled when it comes to finding food for the herd. The Delta leads each hunt with the hunters and train the Hunter Novies.
`Sigma Scout:
The Sigma scout is the lead tracker in the herd, they must be swift, agile and clever as they are often asked to spy on rival herds. The Sigma leads patrols of the territory and are often chosen to be second in command in major tasks such as hunting or fighting.
`Shaman:
The Shaman is the lead Healer, this horse must be exceptionally experienced in the ways of healing and have a good knowledge of herbs and how the body and mind work. The Shaman is often an older female Equine, but not always. The Healers all follow the Shaman and come to her/him for guidance and advice, the Shaman is also respected as a counsellor and often helps the Gammas in decision making among wrong doers.
`The Guard:
The guard is a group of horses that have proven they are loyal, brave and strong. At two years of age each horse is asked what part of the guard the may want to be part of, Warrior, Hunter, Scout or Healer. Once they have chosen which part of the guard they wish to be in they will be asked to perform a task to prove they have what it takes to excel in the guard. If they succeed they will become Novies, which means in training. Once a Novie turns three they are usually full members of the guard.
`Warrior
The warriors are the protectors of the herd, usually large built horses it is up to them to protect the herd against all threats. Not only must Warriors be strong physically but mentally as well, they must be prepared to kill another equine, if need be, and die for their herd. The Warriors are led by one horse called The Zeta.
`Hunter
The hunters are horses the excel in hunting. Although all other able bodied horses are allowed to hunt it takes a special amount of skill and talent to make it into this part of the guard, hunters are always the first choice when it comes to catching prey for the meat eating members, and finding food like berries and roots for the herbivores. The hunters are led by one horse called The Delta.
`Scout
The Scouts are the horses put in charge of patrolling the territory and chasing off any threats, such as chimeras, nightmares and other dangerous creatures. Scouts are also used as spies in times of war and territory battles, they are usually crafty and sly equines with great speed and stamina. Hermes may even use Scouts to spy on certain horses they fear may be up to no good in their own herd. The Scouts are led by one horse called The Sigma.
`Healer
A healer is an equine with knowledge in both the body and mind of a horse, they also know how to 'heal' equines using natural ingredients from the forest. Healers are often very wise and spiritual and are highly respected among the herd. The 'Shaman' is the equivalent to a doctor, the Healers the nurses, they go to the Shaman for advice and many times to diagnose a horse.
`High ranking equines
`P r o v i d e r
A provider is basically a foalsitter. A provider is usually a female, they are trusted members of the pack and are trusted to watch the foals while their parents or busy, they are even trusted to watch the King’s children. Providers are so in tuned with the motherly instinct they can often lactate for foals, even if they are not their own or have never had offspring in their life. Not every equine can make it as a Provider, the horse must be exceptionally patient and gentle but able to dish out appropriate punishments for wrong doers. Though Providers are rarely allowed to bare their own foals, in fear of biased, it is not uncommon for Providers to adopt orphaned children, they are usually the first to ask in such a situation. Though the Providers don't hold much authority over others they are highly valued and respected among the herd.
`N o v i e
A Novie is a horse in training for a specific part of the guard, their title would be whatever they are training for followed by 'Novie.' Example: Warrior Novie, Healer Novie. These horses are usually two years of age, though it isn't unheard of for older equines to try and earn a rank in the guard by first training as a Novie. The horse in training must remain as a Novie for at least a year, though some may be forced to spend an extra season or even year perfecting their skills, if after three years you are unable to prove yourself you will not be able to join the Guard. Novies have no real authority among others, other than being able to assert dominance over middle ranked and low members.
`E l d e r
Horses at the age of eight and beyond are considered elders. These are older equines that have served their herd loyally, they are now able to spend the remainder of their lives in safety and comfort. Elders may also be trusted to foalsit foals, especially in the absence of Providers. Though some may be grumpy, all must be respectful of them.
`Middle ranked.
`H e r d M e m b e r s
Herd members are horses that are simply members of the herd without any specific role. They may be asked to foalsit, in the absence of a Provider, and are generally trusted members of the herd. Once a Yearling becomes the age of two they are accepted as full members and have the option of trying out to become a Novie, though it is not unheard of for them to contently stay as simple members for the rest of their lives. Members dont have much authority at all, though may have more 'dominant' members, though their dominance is not recognized by any of the higher ups and may actually be corrected if seen.
`Y e a r l i n g
A yearling is a foal that has reached the age of one. Though still considered foals, yearlings are given a few more freedoms, they are allowed to explore the territory, within reason, and begin simple lessons with their parents. On the event of the foals first birthday they are allowed to go out and try to find their Element. If they find that it is air, they will be allowed to stay in the herd. If it is anything other that that they will be cast out.
`F o a l s
Despite being the youngest and weakest members of the herd, foals are regarded quite highly. Everyone in the herd usually helps to take care of them, the loss of a foal is a tragic time for any herd, it usually takes a herd quite awhile to get over the death of a foal. Foals are given little freedom, they are usually kept around the herd, though they may go on small walks in the company of their parents or Providers. The King’s foals are always looked after a little more than others, they are the first to fed in hard times and Providers tend to be a bit more mindful of the them.
`Low ranked
`S t a i n e d H o r s e s
Stained horses are equines that have done something wrong, whether it be something minor such as shouting at a superior or something much more serious such as breeding without permission. The Stained horse rank is a temporary rank and is often used to punish Yearlings, though the older the horse the more severe the punishment will be. As a Stained Horse you're often treated similar as a Omega, you're second to last to eat, you're confined to the territory and you are often subjected to humiliating attacks and random bites. Once the punishment is over, which varies depending on the offence, the horse is sometimes allowed to resume their previous role or they may be demoted. If the Equine continues to misbehave as a stained horse it is very likely they will be chased out from the herd.
`O m e g a
The Omega is the absolute lowest, the horse placed in this position may of done something very wrong to achieve this rank. The Omega is last to eat and is often not allowed to sleep with the others. They are sometimes forbidden to leave or may even be confined to a place for long periods of time. Omegas are often subjected to random and pointless acts of aggression, Yearlings are responsible for many unwarranted attacks, as are males. Many members of the herd use the Omega as a way to get their anger out, pointless attacks are rarely corrected and Omegas are often seen with bite marks around their rump and muzzle. It is expected of the Omega to remain submissive to everyone, including foals, if they show any ounce of dominance they may be punished by a beating or even chased out of the herd, only the King can promote this horse to something else, there may only be one Omega.
`O u t c a s t
If you do something terribly, terribly wrong, like joining Hades, you will be chased out of the herd and often tracked down after that by Hunters, to be killed. Outcast Horses hardly ever get let back in the herd.
The Rules Of Air:
`Listen to Hermes!
`Obey your king!
`Respect your rank!
`Do not Kill!
`Do not steal!
`Ask Hermes for permision to mate!
`Omega's can be auto-hit and god-modded in the air lands!
Ranks;;
`King.
The King of the lands is Hermes, the god of air. He is dominant over everyone, and what he says- everyone has to listen to. The King is usally the only one able to mate, and you have to ask him to have a mate or produce offspring.
`Queen.
Gods do not usually have mates, as they are usually very busy and have little time for love, but if they decide to have a life time partner, she will become a Queen, and be just a little less dominant than him- but higher than everyone else.
Elite Status:
`Beta.
The Beta is the horse placed in second in command, this equine is usually born into the herd and is old and wise enough to make good decisions. The beta is always chosen by the King. In the absense of the King and Queen, the betas run the pack. The Betas are given the power to accept or deny new equines, they also punish wrong doers but are unable to chase Equines out of the herd, nor are the permitted to kill unless it's absolutely necessary. In the event of the Beta taking a mate the horse he/she has chosen will not be recognized as a Beta but usually holds a certain amount of authority. In rare cases the King may allow the wolf mated to the Beta to become another Beta and share the responsibility of their mate, but in normal circumstances there may only be one Beta.
`Gamma:
The Gamma horse acts as an advisor for the King and Beta, and usually hold a respected title over the rest of the herd. They may have done something very honourable to make the King choose them for this position. The Gammas are often chosen to decide punishments for minor offences, usually dealing with younger wolves. Gammas are usually wise, older horses that have proven themselves to be mature, honest and fair. The Gammas are the third to eat and are usually allowed to mate. In a herd there is usually four Gammas, two male and two female, the two pairs are usually mated but that's not always the case. The Gammas are able to accept new equines as Herd Members or deny any that they feel are a threat. They are not to demote any horses for wrong doings but rather place them as Stained Horses and confine them to the den until the King or Beta have time to deal with the problem.
The Vanguard:
The Vanguard are wolves placed in charge of each position of the guard. The Zeta, Delta, Sigma and Shaman. These horses have proven to be the best in the field they have chosen to be part of, they are mature, strong and loyal to the herd and are highly respected among the herd. These Equines are usually allowed to mate and have foals and they are allowed to eat alongside the Gammas, after the King and Beta. There may only be one Elite Guard for each field but it isn't uncommon for the Elite to choose a horse to be a sort of 'second in command' but the rank is not formal or recognized amongst the King. The Elite guard have the ability to accept new horses as herd members or deny those who they feel is a threat, they may also punish wrong doers with confinement to a den and place them as Stained Horses until the King or Beta sees to the issue.
`Zeta Warrior:
The Zeta Warrior is the horse in charge of the Warriors, they are usually larger male Equines though it isn't unheard of for females to be the Zeta. The Zeta is responsible for training Warrior Novies and plan attacks when needed.
`Delta Hunter:
The Delta hunter is the horse put in charge of the main hunting party. The Delta has proven they are the fastest and most skilled when it comes to finding food for the herd. The Delta leads each hunt with the hunters and train the Hunter Novies.
`Sigma Scout:
The Sigma scout is the lead tracker in the herd, they must be swift, agile and clever as they are often asked to spy on rival herds. The Sigma leads patrols of the territory and are often chosen to be second in command in major tasks such as hunting or fighting.
`Shaman:
The Shaman is the lead Healer, this horse must be exceptionally experienced in the ways of healing and have a good knowledge of herbs and how the body and mind work. The Shaman is often an older female Equine, but not always. The Healers all follow the Shaman and come to her/him for guidance and advice, the Shaman is also respected as a counsellor and often helps the Gammas in decision making among wrong doers.
`The Guard:
The guard is a group of horses that have proven they are loyal, brave and strong. At two years of age each horse is asked what part of the guard the may want to be part of, Warrior, Hunter, Scout or Healer. Once they have chosen which part of the guard they wish to be in they will be asked to perform a task to prove they have what it takes to excel in the guard. If they succeed they will become Novies, which means in training. Once a Novie turns three they are usually full members of the guard.
`Warrior
The warriors are the protectors of the herd, usually large built horses it is up to them to protect the herd against all threats. Not only must Warriors be strong physically but mentally as well, they must be prepared to kill another equine, if need be, and die for their herd. The Warriors are led by one horse called The Zeta.
`Hunter
The hunters are horses the excel in hunting. Although all other able bodied horses are allowed to hunt it takes a special amount of skill and talent to make it into this part of the guard, hunters are always the first choice when it comes to catching prey for the meat eating members, and finding food like berries and roots for the herbivores. The hunters are led by one horse called The Delta.
`Scout
The Scouts are the horses put in charge of patrolling the territory and chasing off any threats, such as chimeras, nightmares and other dangerous creatures. Scouts are also used as spies in times of war and territory battles, they are usually crafty and sly equines with great speed and stamina. Hermes may even use Scouts to spy on certain horses they fear may be up to no good in their own herd. The Scouts are led by one horse called The Sigma.
`Healer
A healer is an equine with knowledge in both the body and mind of a horse, they also know how to 'heal' equines using natural ingredients from the forest. Healers are often very wise and spiritual and are highly respected among the herd. The 'Shaman' is the equivalent to a doctor, the Healers the nurses, they go to the Shaman for advice and many times to diagnose a horse.
`High ranking equines
`P r o v i d e r
A provider is basically a foalsitter. A provider is usually a female, they are trusted members of the pack and are trusted to watch the foals while their parents or busy, they are even trusted to watch the King’s children. Providers are so in tuned with the motherly instinct they can often lactate for foals, even if they are not their own or have never had offspring in their life. Not every equine can make it as a Provider, the horse must be exceptionally patient and gentle but able to dish out appropriate punishments for wrong doers. Though Providers are rarely allowed to bare their own foals, in fear of biased, it is not uncommon for Providers to adopt orphaned children, they are usually the first to ask in such a situation. Though the Providers don't hold much authority over others they are highly valued and respected among the herd.
`N o v i e
A Novie is a horse in training for a specific part of the guard, their title would be whatever they are training for followed by 'Novie.' Example: Warrior Novie, Healer Novie. These horses are usually two years of age, though it isn't unheard of for older equines to try and earn a rank in the guard by first training as a Novie. The horse in training must remain as a Novie for at least a year, though some may be forced to spend an extra season or even year perfecting their skills, if after three years you are unable to prove yourself you will not be able to join the Guard. Novies have no real authority among others, other than being able to assert dominance over middle ranked and low members.
`E l d e r
Horses at the age of eight and beyond are considered elders. These are older equines that have served their herd loyally, they are now able to spend the remainder of their lives in safety and comfort. Elders may also be trusted to foalsit foals, especially in the absence of Providers. Though some may be grumpy, all must be respectful of them.
`Middle ranked.
`H e r d M e m b e r s
Herd members are horses that are simply members of the herd without any specific role. They may be asked to foalsit, in the absence of a Provider, and are generally trusted members of the herd. Once a Yearling becomes the age of two they are accepted as full members and have the option of trying out to become a Novie, though it is not unheard of for them to contently stay as simple members for the rest of their lives. Members dont have much authority at all, though may have more 'dominant' members, though their dominance is not recognized by any of the higher ups and may actually be corrected if seen.
`Y e a r l i n g
A yearling is a foal that has reached the age of one. Though still considered foals, yearlings are given a few more freedoms, they are allowed to explore the territory, within reason, and begin simple lessons with their parents. On the event of the foals first birthday they are allowed to go out and try to find their Element. If they find that it is air, they will be allowed to stay in the herd. If it is anything other that that they will be cast out.
`F o a l s
Despite being the youngest and weakest members of the herd, foals are regarded quite highly. Everyone in the herd usually helps to take care of them, the loss of a foal is a tragic time for any herd, it usually takes a herd quite awhile to get over the death of a foal. Foals are given little freedom, they are usually kept around the herd, though they may go on small walks in the company of their parents or Providers. The King’s foals are always looked after a little more than others, they are the first to fed in hard times and Providers tend to be a bit more mindful of the them.
`Low ranked
`S t a i n e d H o r s e s
Stained horses are equines that have done something wrong, whether it be something minor such as shouting at a superior or something much more serious such as breeding without permission. The Stained horse rank is a temporary rank and is often used to punish Yearlings, though the older the horse the more severe the punishment will be. As a Stained Horse you're often treated similar as a Omega, you're second to last to eat, you're confined to the territory and you are often subjected to humiliating attacks and random bites. Once the punishment is over, which varies depending on the offence, the horse is sometimes allowed to resume their previous role or they may be demoted. If the Equine continues to misbehave as a stained horse it is very likely they will be chased out from the herd.
`O m e g a
The Omega is the absolute lowest, the horse placed in this position may of done something very wrong to achieve this rank. The Omega is last to eat and is often not allowed to sleep with the others. They are sometimes forbidden to leave or may even be confined to a place for long periods of time. Omegas are often subjected to random and pointless acts of aggression, Yearlings are responsible for many unwarranted attacks, as are males. Many members of the herd use the Omega as a way to get their anger out, pointless attacks are rarely corrected and Omegas are often seen with bite marks around their rump and muzzle. It is expected of the Omega to remain submissive to everyone, including foals, if they show any ounce of dominance they may be punished by a beating or even chased out of the herd, only the King can promote this horse to something else, there may only be one Omega.
`O u t c a s t
If you do something terribly, terribly wrong, like joining Hades, you will be chased out of the herd and often tracked down after that by Hunters, to be killed. Outcast Horses hardly ever get let back in the herd.